

Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup.Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way.Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card).With Visual FX Quality set to Very High, mirror reflection quality has been bumped.Mirror reflection doesn’t break with Anti-Aliasing enabled anymore.Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror.

Text boxes now can show together with a Mission Passed text.


Some car panels now swing after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging).Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup.Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called “streaming memory bug”.Fixed sun lens flare effect not appearing with AMD/Intel graphics cards.Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more.DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer.If the settings file is absent, the game will now default to your desktop resolution instead of 800圆00x32.Mouse vertical axis does not lock during camera fadeins now.Mouse vertical axis sensitivity now matches horizontal axis sensitivity.Mouse should not lock up randomly when exiting the menu on newer systems anymore.More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on.As a result, game now locks properly on 30 FPS instead of 25 FPS That said, do note that RGL version receives the same level of support as a Steam release,that is only some fixes are currently supported.
